Fallout 4 took a lot of design risks, including features that fundamentally changed how Bethesda designed open worlds.
Matthew is a Staff Writer in GameRant's News department. His first console was the NES, but he made most of his childhood memories with the SNES. Matthew spent much of his early life begging to go to ...
Anastasia Maillot is an Evergreen Editor based in Finland. At GameRant, she combines her passion for fiction writing and video games to share her love of all things nerdy with the world. Her love for ...
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