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Simonetta Lulli discussed the need for games studios to change their mindset when it comes to subscriptions. She suggested attempting what works for free-to-play is the wrong approach. "Subscriptions ...
My.Games' card strategy game Castle Duels has surpassed 3.5 million installs and generated nearly $13m in lifetime revenue in its first year.
Revenue at South Korean publisher Netmarble declined by 8.2% year-over-year to $502.5 million in Q2 despite new game launches pushing up sales.
In-game audio advertising company Odeeo has partnered with marketing optimisation platform Claritas to measure the effectiveness of in-game audio ads.
AppLovin CEO Adam Foroughi has brushed off Unity's challenge to its ad tech with Vector during an earnings call.
Casual and casino games publisher Playtika has revised its direct-to-consumer revenue share target from 30% to 40%.
Outfit7’s Talking Tom & Friends: World has launched globally, bringing pranks, tea parties and avatar customisation to iOS and Android.
The company hit $1M in ARR in under eight months, signalling strong early momentum. New titles Roll Masters and Merge Match: Bubble Puzzle, aim to grow its hybrid-casual portfolio. Funds will support ...
It was just earlier this year that NextBeat span-off from Supercell-owned Space Ape, headed up by co-founders Simon Hade, Olly Barnes, and Joe Adams. That move came after the Clash of Clans maker had ...
How Epic vs. Apple and Epic vs. Google are opening up new direct-to-consumer opportunities. The Digital Markets Act is scrutinising App Store policies in the EU. The UK's regulatory body has labelled ...
Coplay opens public beta to all developers, expanding beyond its invite-only model. Now stewarding the Unity MCP server, Coplay deepens support for open-source game dev tools. Orchestrator Mode debuts ...